http://jurnal.feb.unila.ac.id/index.php/jbm/issue/feed Jurnal Bisnis dan Manajemen (JBM) 2024-05-06T13:15:10+00:00 Keumala Hayati editor.jbm@feb.unila.ac.id Open Journal Systems <p align="justify"><strong> <img style="float: left; width: 200px; margin-top: 6px; margin-right: 10px; border: 1px solid #184B80;" src="/public/site/images/admin/cover21.png"></strong></p> <p style="text-align: justify; font-family: Helvetica, Courier New, monospace; font-size: 10pt;"><strong>JURNAL BISNIS DAN MANAJEMEN (JBM)</strong> <strong>ISSN 1411-9366, e-ISSN <a href="https://issn.lipi.go.id/terbit/detail/1592019270">2747-0032</a></strong> provides immediate open access to its content in the principle of making research freely available to the public as a support for the greater global exchange of knowledge. JBM is available in both print and online version published by Faculty of Economics and Business, The University of Lampung under Department of Management. JBM is published periodically on January, May, and September. The aims of JBM is to spread widely both empiric studies and conceptual discourses in the field of Management and Business. <strong>JBM&nbsp;accredited </strong><span style="text-decoration: underline;"><strong>SINTA 5 (KEPUTUSAN DIRJEN PENDIDIKAN TINGGI, RISET, DAN TEKNOLOGI NOMOR 204/E/KPT/2022 Terhitung Mulai Volume 16 Nomor 2 Tahun 2020 sampai Volume 21 Nomor 1 Tahun 2025)</strong><br>Researches in management and business study are welcome including:</span> <br><strong>Organization</strong>, <strong>Strategic Management,</strong> <strong>Human Resource Management, </strong> <strong>Marketing, </strong> <strong>Finance,</strong> <strong>Entrepreneurship</strong> <strong>JBM</strong> is accepted papers written in both english and Indonesian language. Author(s) is encouraged to declare that submitted paper(s) in JBM is not submitted or published on another journal.</p> http://jurnal.feb.unila.ac.id/index.php/jbm/article/view/1980 ANALISIS OVERREACTION HYPOTHESIS PADA HARGA SAHAM 2024-05-06T13:14:23+00:00 Eka Radiyanti ekaradiyanti29@gmail.com Sri Hasnawati sri.hasna2015@gmail.com <p><em>The purpose of this research is to see if there is an overreaction hypothesis on stock prices on the Indonesia Stock Exchange. This study's population consists of 229 manufacturing companies registered on the Indonesia Stock Exchange between 2018 and 2022. This study's sample was drawn using a purposive sampling approach, yielding a sample of 127 companies. The study used a significance t test which was processed using SPSS 22 software. The research period is an annual period. Shares are classified into 2 types, namely winner stocks and loser stocks. The results of the study show that winner and loser stocks have experienced several reversals, but these symptoms cannot be proven statistically. As a result, there is no overreaction hypothesis for manufacturing companies registered on the Indonesia Stock Exchange between 2018 and 2022. </em></p> <p><strong><em>Keywords:</em></strong> <em>Overreaction Hypothesis, Winner Stocks, Loser Stocks, Abnormal Return</em></p> <p>&nbsp;</p> <p><strong>Abstrak</strong></p> <p>Tujuan dari penelitian ini adalah untuk melihat apakah terdapat <em>overreaction </em><em>hypothesis</em> terhadap harga saham di Bursa Efek Indonesia. Populasi penelitian ini terdiri dari 229 perusahaan manufaktur yang terdaftar di Bursa Efek Indonesia tahun 2018-2022. Pengambilan sampel penelitian ini menggunakan pendekatan <em>purposive sampling</em>, sehingga menghasilkan sampel sebanyak 127 perusahaan. Penelitian menggunakan uji signifikansi t yang diolah dengan menggunakan software SPSS 22. Periode penelitian adalah periode tahunan. Saham diklasifikasikan menjadi 2 jenis, yaitu saham <em>winner</em> dan saham <em>loser</em>. Hasil penelitian menunjukkan bahwa saham <em>winner</em> dan <em>loser</em> telah mengalami beberapa kali pembalikan, namun gejala tersebut tidak dapat dibuktikan secara statistik. Hasilnya, tidak ada <em>overreaction </em><em>hypothesis </em>untuk perusahaan manufaktur yang terdaftar di Bursa Efek Indonesia tahun 2018-2022.</p> <p><strong><em>Kata </em></strong><strong><em>K</em></strong><strong><em>unci</em></strong><em>:&nbsp;</em><em>Overreaction Hypothesis, Winner Stocks, Loser Stocks, Abnormal Return</em></p> 2024-01-29T00:00:00+00:00 ##submission.copyrightStatement## http://jurnal.feb.unila.ac.id/index.php/jbm/article/view/2080 DOES HEDONIC AND UTILITARIAN MOTIVES AFFECTS INTENTION TO FOLLOW GREEN ACCOUNT? OPINION LEADERSHIP AS A MEDIATING 2024-05-06T13:14:30+00:00 Adinda Mutiara Putri Sakhina B100200592@student.ums.ac.id Rini Kuswati rk108@ums.ac.id <p><em>Many business people use social media as a marketing tool in this digital age. TikTok is one of the social media platforms that is frequently utilized as a tool for product marketing. The number of followers on a TikTok account dramatically impacts how well a product is marketed through TikTok social media. This study tries to analyze the mediation effect of opinion leadership on the relationship between hedonic motives and utilitarian motives on intention to follow green account. This study used a sample size of 200 respondents who knew account TikTok of The Body Shop Indonesia. The sampling method used non-probability sampling with a purposive sampling approach. Data analysis using the SmartPLS application. The research findings show that hedonic and utilitarian motives directly affect opinion leadership, hedonic and utilitarian motives directly affect intention to follow the green account, and opinion leadership affects intention to follow the green account. The mediation effect test shows that opinion leadership is proven to mediate the influence of hedonic and utilitarian motives on the intention to follow the green account.</em></p> <p><strong><em>Keywords</em></strong><em>: Hedonic Motives, Utilitarian Motives, Opinion Leadership, and Intention to Follow Green Account</em></p> <p><strong>Abstrak</strong></p> <p>Banyak pebisnis yang menggunakan media sosial sebagai alat pemasaran di era digital ini. TikTok merupakan salah satu platform media sosial yang sering digunakan sebagai alat pemasaran produk. Jumlah followers sebuah akun TikTok memiliki pengaruh yang besar terhadap seberapa baik sebuah produk dipasarkan melalui media sosial TikTok. Penelitian ini mencoba untuk menganalisis pengaruh mediasi opinion leadership terhadap hubungan antara hedomic motives dan utilitarian motives pada intention to follow green account. Penelitian ini menggunakan jumlah sampel sebanyak 200 responden yang mengetahui akun TikTok The Body Shop Indonesia. Metode pengambilan sampel menggunakan non probability sampling dengan pendekatan purposive sampling. Analisis data menggunakan aplikasi SmartPLS. Temuan penelitian menunjukkan bahwa hedonic dan utilitarian motives secara langsung berpengaruh terhadap opinion leadership, hedonic dan utilitarian motives secara langsung berpengaruh terhadap intention to follow green account, dan opinion leadership berpengaruh terhadap intention to follow green account. Uji efek mediasi menunjukkan bahwa opinion leadership terbukti memediasi pengaruh hedonic motives dan utilitarian motives terhadap intention to follow green account.</p> <p><em><strong>Kata Kunci :</strong> Hedonic Motives, Utilitarian Motives, Opinion Leadership, dan Intention to Follow Green Account</em></p> 2024-01-29T00:00:00+00:00 ##submission.copyrightStatement## http://jurnal.feb.unila.ac.id/index.php/jbm/article/view/2194 THE EFFECT OF PRODUCT QUALITY AND PERCEIVED PRICE ON CUSTOMER SATISFACTION OF MIE ENDESS IN KAMAL DISTRICT 2024-05-06T13:14:44+00:00 Nabilatul Hasanah nabilatulhsnh0305@gmail.com Yustina Chrismardani yustina.chrismardani@trunojoyo.ac.id <p><em>This study aimed to determine the effect of product quality and perceived price on customer satisfaction of Mie Endess, in Kamal District of University of Trunojoyo Madura students, both partially and simultaneously. The sample in this study was 100 students from the University of Trunojoyo Madura. The research was quantitatively based, with data analysis methods used as multiple linear regression tests. The results of the hypothesis test show that the product quality variable (X1) has a significant effect on the customer satisfaction variable (Y), and the perceived price variable (X2) has a significant effect on the customer satisfaction variable (Y). Simultaneously, customer product quality (X1) and perceived price (X2) have a significant effect on the customer satisfaction variable (Y) with a coefficient of determination (Adjusted R2) of 0.766. It means that 76,6% of customer satisfaction (Y) can be explained by product quality and perceived price. Then, the remaining 23,4% is explained or influenced by other causes (variables) that are not included in this study.</em></p> <p><strong><em>Keywords</em></strong><em>: Product quality, perceived price, satisfaction</em></p> <p><strong>Abstrak</strong></p> <p>Tujuan dari penelitian ini adalah untuk mengetahui pengaruh kualitas produk dan persepsi harga terhadap kepuasan pelanggan Mie Endess di Kecamatan Kamal dengan studi pada mahasiswa Universitas Trunojoyo Madura, baik secara parsial maupun simultan. Jumlah sampel dalam penelitian ini adalah 100 orang mahasiswa Universitas Trunojoyo Madura. Penelitian dilakukan dengan pendekatan kuantitatif, dengan metode analisis yang digunakan adalah uji regresi linier berganda. Dimana hasil uji hipotesis menunjukkan bahwa variabel kualitas produk (X<sub>1</sub>) berpengaruh positif dan signifikan terhadap variabel kepuasan pelanggan (Y) dan variabel persepsi harga (X<sub>2</sub>) berpengaruh secara positif dan signifikan terhadap variabel kepuasan pelanggan (Y), sedangkan secara simultan kualitas produk (X<sub>1</sub>) dan persepsi harga (X<sub>2</sub>) berpengaruh secara positif dan signifikan terhadap variabel kepuasan pelanggan (Y) dengan nilai koefisien determinasi (Adjusted R<sup>2</sup>) sebesar 0,766. yang berarti bahwa 76,6% kepuasan pelanggan (Y) dapat dijelaskan oleh variabel-variabel independen dalam penelitian ini, yaitu kualitas produk dan persepsi harga. Kemudian sisanya sebesar 23,4% dijelaskan atau dipengaruhi oleh sebab (variabel) lain yang tidak termasuk dalam penelitian ini.</p> <p><strong>Kata Kunci :</strong> Kualitas produk, persepsi harga, kepuasan</p> 2024-01-29T00:00:00+00:00 ##submission.copyrightStatement## http://jurnal.feb.unila.ac.id/index.php/jbm/article/view/2041 PERAN NILAI-NILAI GAMIFIKASI DAN SOSIAL TERHADAP ADOPSI E-COMMERCE 2024-05-06T13:14:56+00:00 Adinda Risky Ammalia adindarisky27@gmail.com Sumar Sumar sumarubb001@gmail.com <p><em>This study aims to identify the factors that generate social and shopping motivations that lead to favorable attitudes toward e-commerce applications in gamification. The research methodology used primary data from an online questionnaire. A sample of 151 e-commerce application users who play games on e-commerce platforms was collected and analyzed using structural equation modeling. The results showed that exposure to the network through gamification significantly impacts social influence, perception, and mutual benefit. The more a user interacts with other users in the network, the greater his or her participation in the gamification system. Thus, the more extensive the network, the greater the potential for recognition and exposure to more social environments. Recognition and reciprocal benefits were found to have no significant effect on attitudes. This study provides practical recommendations for implementing gamification in e-commerce application platforms. This study provides a better understanding of the application of gamification in e-commerce by examining social interactions within the game and shopping behavior in e-commerce that continuously use the platform.</em></p> <p><strong><em>Keywords</em></strong><em>: Gamification; Network Exposure; Social Influence; Reciprocal&nbsp;&nbsp; Benefit; Recognition</em></p> <p><strong>Abstrak</strong></p> <p>Tujuan dari penelitian ini adalah untuk mengidentifikasi faktor-faktor yang menciptakan motivasi sosial dan belanja yang mengarah pada sikap positif untuk aplikasi<em> e-commerce</em> dalam konteks gamifikasi. Metodologi penelitian menggunakan data primer dari kuesioner <em>online</em>, 151 pengguna aplikasi <em>e-commerce</em> yang memainkan game di <em>platform e-commerce</em> dikumpulkan sebagai sampel penelitian dan dianalisis menggunakan model persamaan struktural. Hasil penelitian menunjukkan bahwa paparan jaringan melalui gamifikasi berpengaruh secara signifikan terhadap pengaruh sosial, pengakuan dan manfaat timbal balik. Semakin banyak pengguna yang terpapar ke pengguna lain dalam jaringan, mereka akan lebih terlibat dalam sistem gamifikasi. Dengan demikian, ketika jaringan semakin besar, kemungkinan mendapatkan pengakuan dan terpapar lebih sosial di lingkungan juga akan lebih besar. Pengakuan dan manfaat timbal balik tidak ditemukan signifikan mempengaruhi sikap. Penelitian ini memberikan rekomendasi praktis untuk aplikasi <em>e-commerce</em> dalam menerapkan gamifikasi ke dalam <em>platform</em> mereka. Penelitian ini memberikan pemahaman yang lebih baik tentang penerapan gamifikasi di <em>e-commerce</em> dengan mengkaji interaksi sosial dalam <em>game</em> dan perilaku belanja di <em>e-commerce</em> yang terus menggunakan <em>platform </em>tersebut.</p> <p><em><strong>Kata Kunci:</strong> Gamifikasi; Paparan Jaringan; Pengaruh Sosial; Manfaat Timbal Balik; Pengakuan</em></p> 2024-01-29T00:00:00+00:00 ##submission.copyrightStatement## http://jurnal.feb.unila.ac.id/index.php/jbm/article/view/2291 MILLENNIALS INVESTMENT DECISION ON INDONESIA GOVERNMENT SUKUK: AN ANALYSIS USING BEHAVIOURAL FACTORS 2024-05-06T13:15:10+00:00 Irfan Hassandi irfanhassandi@unama.ac.id <p><em>Sharia products are well-developed in the Indonesian market. The growth of Sharia products in Indonesia caused not only the benefits but also the growth of the population in Indonesia, especially the Muslim population. One of the Sharia products published by the Indonesian government is Sukuk. The government uses Sukuk to fund its expenditures, such as infrastructure. Indonesia's population pyramid determines that the dominant population in Indonesia is between 20-40 years old and classified as millennials. With psychological factor analysis, this research has purposed to measure what psychological value determines millennials' investment decisions in Government Sukuk products. The results show that variables that have a significant relationship with investment decisions are trait anger, overconfidence, and self-monitoring. </em></p> <p><strong><em>Keywords</em></strong><em>: Government Sukuk; Investor Decision Analysis; Millennials; Behavioural Factors</em></p> <p><strong><em>Abstrak</em></strong></p> <p>Produk syariah berkembang dengan baik di pasar Indonesia. Pertumbuhan produk syariah di Indonesia tidak hanya disebabkan oleh manfaat yang ditawarkan, namun juga pertumbuhan jumlah penduduk di Indonesia, khususnya populasi umat Islam. Salah satu produk syariah yang diterbitkan oleh Pemerintah Indonesia adalah Sukuk. Sukuk digunakan oleh pemerintah untuk mendanai pengeluaran mereka seperti infrastruktur. Piramida penduduk Indonesia menunjukkan bahwa dominasi penduduk di Indonesia adalah kelompok umur antara 20-40 tahun yang tergolong generasi milenial. Dengan analisis faktor psikologis, penelitian ini bertujuan untuk mengukur faktor psikologis yang menentukan keputusan investasi generasi milenial pada produk Sukuk Negara. Hasil penelitian menunjukkan variabel yang mempunyai hubungan signifikan terhadap keputusan investasi adalah <em>trait anger</em>, <em>overconfidence</em>, dan <em>self-monitoring</em>.</p> <p><strong><em>Kata Kunci : </em></strong><em>Sukuk Negara, Analisis Keputusan Investasi, </em><em>Millenial, Faktor Perilaku</em></p> 2024-01-29T00:00:00+00:00 ##submission.copyrightStatement##